I have developed a pluggin which allows dBpowerAMP player information to be displayed on an LCD character display using LCDSmartie.
I need to find a method of getting the process state of dbPowerAMP which does not utilize the dBpowerAMP.Multiplayer object. I need to find if the player process is running, whether or not music is being played. I am currently using Multiplayer.Play to test if the player is playing music. Every 300 ms LCDSmartie queries dBpowerAMP at which time if dBpowerAMP is not running it is launched. I'm hoping there is additional functionality for the dBpowerAMP.Amp object that is not documented which may provide this.
Thanks,
Hamiltonjct
I need to find a method of getting the process state of dbPowerAMP which does not utilize the dBpowerAMP.Multiplayer object. I need to find if the player process is running, whether or not music is being played. I am currently using Multiplayer.Play to test if the player is playing music. Every 300 ms LCDSmartie queries dBpowerAMP at which time if dBpowerAMP is not running it is launched. I'm hoping there is additional functionality for the dBpowerAMP.Amp object that is not documented which may provide this.
Thanks,
Hamiltonjct
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