Hey Y'all,
Just something I noticed while creating a skin or two.
To display Labels, you have to use the Font object, else the labels will be void of content. That's fine there's no problem there, I think that's a cool idea as you can use multiple fonts very easily.
Anyways onto the subject line. When a skin is made and the FONT object is placed on the skin, when the skin is loaded into dBpowerAMP, wherever the FONT object was located on the skin, you Won't be able to use LMB click and hold to move the skin around the screen. This area of the skin seems to be *dead*.
I guess you could always cheat and place the FONT object ontop of a Scope or Spectrum that don't allow LMB click and hold to move dBpowerAMP.
Ok well just thougth I'd share that bit of info with everyone.
Oh and Spoon, there's no need to make any modifications to change this, as it's easily overcome by careful placement of the FONT object.
Just something I noticed while creating a skin or two.
To display Labels, you have to use the Font object, else the labels will be void of content. That's fine there's no problem there, I think that's a cool idea as you can use multiple fonts very easily.
Anyways onto the subject line. When a skin is made and the FONT object is placed on the skin, when the skin is loaded into dBpowerAMP, wherever the FONT object was located on the skin, you Won't be able to use LMB click and hold to move the skin around the screen. This area of the skin seems to be *dead*.
I guess you could always cheat and place the FONT object ontop of a Scope or Spectrum that don't allow LMB click and hold to move dBpowerAMP.
Ok well just thougth I'd share that bit of info with everyone.
Oh and Spoon, there's no need to make any modifications to change this, as it's easily overcome by careful placement of the FONT object.
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