Hi there everyone, newbie here with a few questions.
Thought about skinning when I used to use Ultraplayer, started two but never completed either. But I've decided to try my hand at a skin for dBAmp - and complete it!, but one of the things I seem to be having problems with are file sizes.
I use PSP and Net Studio for drawing, and I find in both programs when I save images as bitmaps the file sizes are HUGE. Can anyone suggest a way to further reduce image files sizes without degrading the images?
Also, I know that for dBAmp, files need to be bmp., but nosing through the skin for N-Log (which is a beauty!) I noticed that the "backdrops" for 'playlist' & 'previously played' were jpegs. How come they still function within the skin if they aren't in the same format?
Finally - questions! questions! - is it possible to open up a skin file with a text editor? I'd be interested to see what is going on inside one as I find this helps me to understand what it is I'm trying to do.
:komisch9:
Thought about skinning when I used to use Ultraplayer, started two but never completed either. But I've decided to try my hand at a skin for dBAmp - and complete it!, but one of the things I seem to be having problems with are file sizes.
I use PSP and Net Studio for drawing, and I find in both programs when I save images as bitmaps the file sizes are HUGE. Can anyone suggest a way to further reduce image files sizes without degrading the images?
Also, I know that for dBAmp, files need to be bmp., but nosing through the skin for N-Log (which is a beauty!) I noticed that the "backdrops" for 'playlist' & 'previously played' were jpegs. How come they still function within the skin if they aren't in the same format?
Finally - questions! questions! - is it possible to open up a skin file with a text editor? I'd be interested to see what is going on inside one as I find this helps me to understand what it is I'm trying to do.
:komisch9:
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