This is a thing that I discovered when I was making the Quake 3 skin. I wanted to put the 800, 1024 and 1152 fullscreen vis-s but I already had 3 UD-s and I still made all of them!
To do so you should:
1. make a UD skin part in the skin designer (for an example UserDefined#1)
2. go to the folder of yor skin (C:\(folder of dBpower Amp)\skins\(your skin)) and change the name of the "UserDefined#1" folder in to any name at all.
3. make a new "UserDefined#1" folder.
The third one is requierd so that you can start a new UD1 at the skin designer.
Once you do this you can't edit the UD until you change the name of the folder back in to "UserDefined#*" (*=1,2,3,4,5; ).
With this tehnique you can have an almost infinite number of UD-s. For an example: you make a stand-alone eq for your skin, and change the name of the folder in "EQ", and it will still work!
I think that this will be valuable knowlege for all those skiners out there.(keep on making good skins guys! )
To do so you should:
1. make a UD skin part in the skin designer (for an example UserDefined#1)
2. go to the folder of yor skin (C:\(folder of dBpower Amp)\skins\(your skin)) and change the name of the "UserDefined#1" folder in to any name at all.
3. make a new "UserDefined#1" folder.
The third one is requierd so that you can start a new UD1 at the skin designer.
Once you do this you can't edit the UD until you change the name of the folder back in to "UserDefined#*" (*=1,2,3,4,5; ).
With this tehnique you can have an almost infinite number of UD-s. For an example: you make a stand-alone eq for your skin, and change the name of the folder in "EQ", and it will still work!
I think that this will be valuable knowlege for all those skiners out there.(keep on making good skins guys! )