Hello All,
I have been playing with the dmCScripting object to automate conversion of many (>300) files. (Yes I know that there is a way to do it in dmC already by dmC seesm to have a bug that makes it impractical for my needs (see earlier thread))
I am successfully converting one file at time using 'AddFromFile()' and then GoConversion()
I am now tweaking my proigie ;-) and want to allow the user to be able to cancel very long conversions.
When I press the Cancel buooton on the 'dmC conversion screen' dmC dutifully cancel its conversion but I cannot seem to get my program to detect that that has happened!
I assumed that WasConvError() would retun an error when 'cancel' was pressed in the dmC but that does not seem to be happeing.
Can any dmC guru suggest how I can detect that the user pressed cancel on the dmC?
Thanks and Kind Regards,
iv
I have been playing with the dmCScripting object to automate conversion of many (>300) files. (Yes I know that there is a way to do it in dmC already by dmC seesm to have a bug that makes it impractical for my needs (see earlier thread))
I am successfully converting one file at time using 'AddFromFile()' and then GoConversion()
I am now tweaking my proigie ;-) and want to allow the user to be able to cancel very long conversions.
When I press the Cancel buooton on the 'dmC conversion screen' dmC dutifully cancel its conversion but I cannot seem to get my program to detect that that has happened!
I assumed that WasConvError() would retun an error when 'cancel' was pressed in the dmC but that does not seem to be happeing.
Can any dmC guru suggest how I can detect that the user pressed cancel on the dmC?
Thanks and Kind Regards,
iv
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