Hi,
This is my final hurdle in a long going project.
I am trying to build a loudness leveling process that destructively adjusts the gain on a number of files.
The basic chain consists of:
[calculate EBU-R128/ITU-R BS.1770-3 gain] > [work at 32bit floating point] > [apply adjustment to meet target LUFS] > [VST Hard limiter]
I had previously (wrongly) assumed using "ReplayGain" followed by "ReplayGain (Apply)" as part of a DSP chain would work, but I can see how the first DSPs tags are not written for the (apply) DSP to action.
After reading the DSP documentation a little more carefully, I understand I should be using "Volume Normalize".
I run into a snag:
How do I turn clip prevention off, I can't find the option for it? I have a limiter to take care of overs.
I'd rather not have to use a lengthy process involving ffmpeg to scan the file for EBU-R128 loudness, extract this value, apply conversion to integers, apply maths to meet the target loudness, apply this again adjustment, then pipe into CoreConverter.exe just to use the VST plugin DSP.
Am I missing something?
Is there an option to ignore the peak in the normalization process?
Can ReplayGain tags be held in memory and passed the RepalyGain (apply)?
Thanks
This is my final hurdle in a long going project.
I am trying to build a loudness leveling process that destructively adjusts the gain on a number of files.
The basic chain consists of:
[calculate EBU-R128/ITU-R BS.1770-3 gain] > [work at 32bit floating point] > [apply adjustment to meet target LUFS] > [VST Hard limiter]
I had previously (wrongly) assumed using "ReplayGain" followed by "ReplayGain (Apply)" as part of a DSP chain would work, but I can see how the first DSPs tags are not written for the (apply) DSP to action.
After reading the DSP documentation a little more carefully, I understand I should be using "Volume Normalize".
I run into a snag:
Code:
Information converting to mp3 (Lame), '[I]<path to mp3 file>[/I]' Warning: Normalisation gain would have resulted in clipping, gain has been reduced to prevent this: Loudness=-26.34LUFS, Gain=3.34dB, Maximum True Peak=-1.00LUFS, True Peak=-4.00LUFS, New gain=3.00dB [clDSP::PassNonLive]
I'd rather not have to use a lengthy process involving ffmpeg to scan the file for EBU-R128 loudness, extract this value, apply conversion to integers, apply maths to meet the target loudness, apply this again adjustment, then pipe into CoreConverter.exe just to use the VST plugin DSP.
Am I missing something?
Is there an option to ignore the peak in the normalization process?
Can ReplayGain tags be held in memory and passed the RepalyGain (apply)?
Thanks
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