Can this be used in the Music converter without converting to floating point first? I am talking about small net deviations that should not clip the processed signal (ie cuts vs boost).
Also, any way to get a third octave version? The lowest 60 Hz band is not low enough, as I would like choices at 40 Hz or even 30 Hz.
In a related question, is it better to rip from a CD first with no DSP effects, then process them separately later, or rip and DSP process all at the same time?
I am thinking about a EQ DSP and the EBUR128 volume normalize DSP. My gut tells me to rip the CD first, then process later, keeping the original rip as a reference.
Also, how do you use the floating point function? Do you have to order the DSP processes somehow, going to floating point first, then EQ, volume normalize, then back from floating point?
Finally, any way to tell if you are clipping or overloading the signal during DSP processing?
Also, any way to get a third octave version? The lowest 60 Hz band is not low enough, as I would like choices at 40 Hz or even 30 Hz.
In a related question, is it better to rip from a CD first with no DSP effects, then process them separately later, or rip and DSP process all at the same time?
I am thinking about a EQ DSP and the EBUR128 volume normalize DSP. My gut tells me to rip the CD first, then process later, keeping the original rip as a reference.
Also, how do you use the floating point function? Do you have to order the DSP processes somehow, going to floating point first, then EQ, volume normalize, then back from floating point?
Finally, any way to tell if you are clipping or overloading the signal during DSP processing?
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