Apologies for cross-posting from the Linn forum, but I wasn't sure it was the best place...
I've just installed Asset on my Tranquil AVA RS3 (running Windows Home Server), to supply my Akurate DS, and I'm really impressed - it works very well - much better than Twonky.
The only problem I have with it is that if I use it in the Linn GUI and then return from the Asset UPnP menu back to the list of media servers, the Linn GUI crashes with the error message below:
Linn.AssertionError: ASSERT
at Linn.Assert.Check(Boolean aVal)
at Linn.Topology.ModelMediaServer.get_ListEntryProvid er()
at Linn.Kinsky.ViewMediaServer.SetFocus(Boolean aFocus)
at Linn.Kinsky.ControllerMediaServer.SetFocus(Boolean aFocus)
at Linn.Kinsky.ControllerMediaServer.Receive(Message aMessage)
at Linn.Gui.DGuiEvent.Invoke(Message aMessage)
at Linn.Gui.Messenger.ApplicationMessage(Message aMessage)
at Linn.Gui.MessengerGdi.ApplicationMessage(Message aMessage)
at Linn.Gui.Scenegraph.Node.SendMessage(Message aMessage)
at Linn.Gui.Scenegraph.Node.OnSetActive()
at Linn.Gui.Scenegraph.Node.set_Active(Boolean value)
at Linn.Gui.Scenegraph.Node.set_Active(Boolean value)
at Linn.Gui.Scenegraph.Node.set_Active(Boolean value)
at Linn.Gui.Scenegraph.Node.ProcessMessage(Message aMessage)
at Linn.Gui.Scenegraph.NodeListBase.ProcessMessage(Me ssage aMessage)
at Linn.Gui.Scenegraph.NodeList.ProcessMessage(Messag e aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Messenger.PresentationMessage(Message aMessage)
at Linn.Gui.MessengerGdi.PresentationMessage(Message aMessage)
at Linn.Kinsky.ViewLibrary.Enable()
at Linn.Kinsky.ControllerLibrary.EventDirectory()
at Linn.Topology.DEvent.Invoke()
at Linn.Topology.ModelMediaServer.UpDirectory(UInt32 aCount)
at Linn.Topology.ModelMediaServer.UpDirectory()
at Linn.Kinsky.ControllerMediaServer.Receive(Message aMessage)
at Linn.Gui.DGuiEvent.Invoke(Message aMessage)
at Linn.Gui.Messenger.ApplicationMessage(Message aMessage)
at Linn.Gui.MessengerGdi.ApplicationMessage(Message aMessage)
at Linn.Gui.Scenegraph.Node.SendMessage(Message aMessage)
at Linn.Gui.Resources.Plugin.SendMessage(Message aMessage)
at Linn.Gui.Resources.Plugin.SendMessage(Message aMessage)
at Linn.Gui.Resources.Monostable.set_State(Boolean value)
at Linn.Gui.Resources.Monostable.UnHit()
at Linn.Gui.Resources.Plugin.UnHit()
at Linn.Gui.Canvas.ProcessMouseUp(MouseEventArgs e)
at Linn.Gui.Canvas.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
.
I'm posting here as well as to Linn support, because the other media servers don't cause this problem - I can enter the Twonky, Windows Media Server, and DiskStation media server menus from Linn GUI and then back out to the media servers selection menu without a crash - only Asset causes this.
The Linn GUI version is 1.4-0.1 The Akurate DS is on Bute 1.1-0.9.
If you need any more information let me know.
I've just installed Asset on my Tranquil AVA RS3 (running Windows Home Server), to supply my Akurate DS, and I'm really impressed - it works very well - much better than Twonky.
The only problem I have with it is that if I use it in the Linn GUI and then return from the Asset UPnP menu back to the list of media servers, the Linn GUI crashes with the error message below:
Linn.AssertionError: ASSERT
at Linn.Assert.Check(Boolean aVal)
at Linn.Topology.ModelMediaServer.get_ListEntryProvid er()
at Linn.Kinsky.ViewMediaServer.SetFocus(Boolean aFocus)
at Linn.Kinsky.ControllerMediaServer.SetFocus(Boolean aFocus)
at Linn.Kinsky.ControllerMediaServer.Receive(Message aMessage)
at Linn.Gui.DGuiEvent.Invoke(Message aMessage)
at Linn.Gui.Messenger.ApplicationMessage(Message aMessage)
at Linn.Gui.MessengerGdi.ApplicationMessage(Message aMessage)
at Linn.Gui.Scenegraph.Node.SendMessage(Message aMessage)
at Linn.Gui.Scenegraph.Node.OnSetActive()
at Linn.Gui.Scenegraph.Node.set_Active(Boolean value)
at Linn.Gui.Scenegraph.Node.set_Active(Boolean value)
at Linn.Gui.Scenegraph.Node.set_Active(Boolean value)
at Linn.Gui.Scenegraph.Node.ProcessMessage(Message aMessage)
at Linn.Gui.Scenegraph.NodeListBase.ProcessMessage(Me ssage aMessage)
at Linn.Gui.Scenegraph.NodeList.ProcessMessage(Messag e aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Scenegraph.Node.Receive(Message aMessage)
at Linn.Gui.Messenger.PresentationMessage(Message aMessage)
at Linn.Gui.MessengerGdi.PresentationMessage(Message aMessage)
at Linn.Kinsky.ViewLibrary.Enable()
at Linn.Kinsky.ControllerLibrary.EventDirectory()
at Linn.Topology.DEvent.Invoke()
at Linn.Topology.ModelMediaServer.UpDirectory(UInt32 aCount)
at Linn.Topology.ModelMediaServer.UpDirectory()
at Linn.Kinsky.ControllerMediaServer.Receive(Message aMessage)
at Linn.Gui.DGuiEvent.Invoke(Message aMessage)
at Linn.Gui.Messenger.ApplicationMessage(Message aMessage)
at Linn.Gui.MessengerGdi.ApplicationMessage(Message aMessage)
at Linn.Gui.Scenegraph.Node.SendMessage(Message aMessage)
at Linn.Gui.Resources.Plugin.SendMessage(Message aMessage)
at Linn.Gui.Resources.Plugin.SendMessage(Message aMessage)
at Linn.Gui.Resources.Monostable.set_State(Boolean value)
at Linn.Gui.Resources.Monostable.UnHit()
at Linn.Gui.Resources.Plugin.UnHit()
at Linn.Gui.Canvas.ProcessMouseUp(MouseEventArgs e)
at Linn.Gui.Canvas.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
.
I'm posting here as well as to Linn support, because the other media servers don't cause this problem - I can enter the Twonky, Windows Media Server, and DiskStation media server menus from Linn GUI and then back out to the media servers selection menu without a crash - only Asset causes this.
The Linn GUI version is 1.4-0.1 The Akurate DS is on Bute 1.1-0.9.
If you need any more information let me know.
Comment